Andrea Fioravanti
Freelance Digital Sculptor
Torino, Italy
Summary
I embarked on my journey as an environment artist in the world of the game industry back in 2014, armed with a range of traditional and digital artistic techniques. Fast forward to 2018, and I found myself sculpting digital creations in the realm of toys and collectibles.
I'm always on the prowl for exciting new projects and fresh challenges to fuel my insatiable artistic curiosity, particularly when it comes to comics and fantasy world.
Skills
AnatomyCompositingEnvironment DesignIllustrationRenderingShading3D Modeling3D PrintingDigital SculptingEnvironment ModelingProp ModelingTexturingCharacter DesignTexture Baking
Software proficiency

ZBrush

Maya

Unreal Engine

Substance 3D Painter

Photoshop

Quixel Suite

DDO

NDO

Marmoset Toolbag

Unity

xNormal
Productions
Video Game
Redout
Year
2016
Role
3D Artist
Company
34BigThings
Video Game
Hyperdrive Massacre
Year
2015
Role
3D Artist
Company
34BigThings
Experience
3D artist at 34BigThings
Turin, Italy
November 2014 - December 2018
Teacher at Event Horizon School
Turin, Italy
October 2015 - November 2019
Teacher at Scuola Internazionale di Comics
Turin, Italy
October 2015 - September 2016