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Andrea Fioravanti
Andrea Fioravanti
Freelance Digital Sculptor
Torino, Italy

Summary

I embarked on my journey as an environment artist in the world of the game industry back in 2014, armed with a range of traditional and digital artistic techniques. Fast forward to 2018, and I found myself sculpting digital creations in the realm of toys and collectibles.

I'm always on the prowl for exciting new projects and fresh challenges to fuel my insatiable artistic curiosity, particularly when it comes to comics and fantasy world.

Skills

AnatomyCompositingEnvironment DesignIllustrationRenderingShading3D Modeling3D PrintingDigital SculptingEnvironment ModelingProp ModelingTexturingCharacter DesignTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
xNormal
xNormal

Productions

    • Video Game
      Redout
    • Year
      2016
    • Role
      3D Artist
    • Company
      34BigThings
    • Video Game
      Hyperdrive Massacre
    • Year
      2015
    • Role
      3D Artist
    • Company
      34BigThings

Experience

  • 3D artist at 34BigThings
    Turin, Italy
    November 2014 - December 2018

  • Teacher at Event Horizon School
    Turin, Italy
    October 2015 - November 2019

  • Teacher at Scuola Internazionale di Comics
    Turin, Italy
    October 2015 - September 2016